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imperfection

How to improve Contract Wars (like for real, nibba - not some dumb noobs suggestions)

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Guys, this is a serious discussion here and i would like you all to pay attention to this.

I recently did some research on Suppressors/Silencers and watched a few documentaries of people using them, and comparing realism to Contract Wars I'd say we're doing pretty good except one factor.

Now when we use Suppressors/Silencers there are only 4 major factors we consider :

1. Accuracy

2. Recoil

3. Range

4. Damage

Now when it comes to accuracy, Suppressors/Silencers significantly aid it and thats what happens in the game too and so its all good.

Even recoil gets reduced by Silencers/Suppressors due to extra weight on the front of the gun. So thats Ok.

When it comes to Range, it is also increased due to the extra length the bullet has to travel before leaving the barrel. And we know that range is increased when we use Silencers/Suppressors in CW.

But, one thing the developers have got it wrong is the damage. Now i will explain this scientifically so that argument doesn't lead to nonsense.

When we talk about Damage, there are two factors affecting it, the shape of the bullet and energy delivered by it. When it comes to video games, we're generally talking about the energy delivered by the bullet. Now the energy delivered the projectiles depends on its Mass and Velocity. Since a Suppressor/Silencer does not affect the mass of the bullet we will take it out of the equation, but, a Silencer/Suppressor DOES affect the velocity of the bullet, not greatly, but marginally, BY INCREASING IT. Which clearly means that a Silencer/Suppressor WILL NOT AFFECT THE ENERGY OUTPUT OF A BULLET. In terms of Contract Wars, there should be no damage loss caused by Silencers/Suppressors by default. And also this would mean that the skill present in the Gunsmith tree related to damage loss by silencers should be removed too. 

Please make an effort to understand this and let the developers know about this too.

Thank You.

 

Изменено пользователем ParaMexer

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1 hour ago, ParaMexer said:

Guys, this is a serious discussion here and i would like you all to pay attention to this.

I recently did some research on Suppressors/Silencers and watched a few documentaries of people using them, and comparing realism to Contract Wars I'd say we're doing pretty good except one factor.

Now when we use Suppressors/Silencers there are only 4 major factors we consider :

1. Accuracy

2. Recoil

3. Range

4. Damage

Now when it comes to accuracy, Suppressors/Silencers significantly aid it and thats what happens in the game too and so its all good.

Even recoil gets reduced by Silencers/Suppressors due to extra weight on the front of the gun. So thats Ok.

When it comes to Range, it is also increased due to the extra length the bullet has to travel before leaving the barrel. And we know that range is increased when we use Silencers/Suppressors in CW.

But, one thing the developers have got it wrong is the damage. Now i will explain this scientifically so that argument doesn't lead to nonsense.

When we talk about Damage, there are two factors affecting it, the shape of the bullet and energy delivered by it. When it comes to video games, we're generally talking about the energy delivered by the bullet. Now the energy delivered the projectiles depends on its Mass and Velocity. Since a Suppressor/Silencer does not affect the mass of the bullet we will take it out of the equation, but, a Silencer/Suppressor DOES affect the velocity of the bullet, not greatly, but marginally, BY INCREASING IT. Which clearly means that a Silencer/Suppressor WILL NOT AFFECT THE ENERGY OUTPUT OF A BULLET. In terms of Contract Wars, there should be no damage loss caused by Silencers/Suppressors by default. And also this would mean that the skill present in the Gunsmith tree related to damage loss by silencers should be removed too. 

Please make an effort to understand this and let the developers know about this too.

Thank You.

 

Guys i also noticed that the range is being decreased too when equiping silencers, i think CW needs to improve on this

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4 часа назад, ParaMexer сказал:

Guys i also noticed that the range is being decreased too when equiping silencers, i think CW needs to improve on this

suppressors reduce the velocity.

to make it silent it needs to go slower.

and the way suppressors work , i can't explain it very well in English xD 

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7 hours ago, ParaMexer said:

"Realism" "removing gunsmith skills"

How this is supposed to improve CW?

Unrealism of silencers is not even a little bit important. Desynchronization causing hits not registering, being killed behind cover, extreme low/high ping players having collosal advantage is. Vulnerable to hacks Client is. Ridiculously big disbalance between f2p, players spending few bucks now and then, and p2w SP gargantuas is.

Even stupid bugs like shotguns mobility isn't important. WC for OP guns was a good step towards balancing the game, but if you think about it, it didn't change the status quo. DT MDR is OP, Vityaz is OP, Abakan with macro is OP etc.

AND it didn't fix anything I mentioned before in first post in this thread. What we've on Kong mentioned countless times. Apart from adding WC and kind of nerfing OP weapons.

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On 28.03.2018 at 4:46 PM, FlyingCow said:

SP damage is unfixable

 

Reworking the skilltrees could bring some balance. Right now CW's class system looks like this:

proxy.thumb.png.50988d6de7558a4c984b26299a0be548.png

My idea is to make skills more approachable, easier to obtain, and sort of cheaper for the lower class, but leaving SP whales with advantage, which would fixed SP damage without hurting anyone. Also this would allow for more diverse builds.

Here is an example:

2.png.998d47fe78e584d6ad5c1b562cc1590a.png

SP requierements for skill could mostly stay like in vanilla.

You can say: oh no, but there will be even more peoiple with detection!!:(((

Counter it with silent movement, your det skills, and your real life fps abilities.

 

Now it's all about using game mechanics, abusing flaws and spinning dat roulette. Skills doesn't matter. Shouldn't it be the other way around?

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17 hours ago, MegaBitas said:

suppressors reduce the velocity.

to make it silent it needs to go slower.

and the way suppressors work , i can't explain it very well in English xD 

Fine, but they don't decrease the range also, whereas that is happening in CW 

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12 hours ago, imperfection said:

 

Reworking the skilltrees could bring some balance. Right now CW's class system looks like this:

proxy.thumb.png.50988d6de7558a4c984b26299a0be548.png

My idea is to make skills more approachable, easier to obtain, and sort of cheaper for the lower class, but leaving SP whales with advantage, which would fixed SP damage without hurting anyone. Also this would allow for more diverse builds.

Here is an example:

2.png.998d47fe78e584d6ad5c1b562cc1590a.png

SP requierements for skill could mostly stay like in vanilla.

You can say: oh no, but there will be even more peoiple with detection!!:(((

Counter it with silent movement, your det skills, and your real life fps abilities.

 

Now it's all about using game mechanics, abusing flaws and spinning dat roulette. Skills doesn't matter. Shouldn't it be the other way around?

Well, i've come across a lot of hackers or players with extreme stats, but if you're a Hardcore player you'll realise that you dont need skills, they're only helpful up until you reach the Hardcore level, after that normal mode doesnt really work

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On 5/16/2018 at 1:06 PM, imperfection said:

You can say: oh no, but there will be even more peoiple with detection!!:(((

Counter it with silent movement, your det skills, and your real life fps abilities.

 

Now it's all about using game mechanics, abusing flaws and spinning dat roulette. Skills doesn't matter. Shouldn't it be the other way around?

4

Also AbsolutSoft wont really fix the game now in my opinion cuz they already have hired Ops and Escape from Tarkov

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7 часов назад, ParaMexer сказал:

Fine, but they don't decrease the range also, whereas that is happening in CW 

they do reduce range, cause bullets must go slower to be silent. 

 

Изменено пользователем MegaBitas

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7 hours ago, ParaMexer said:

Well, i've come across a lot of hackers or players with extreme stats, but if you're a Hardcore player you'll realise that you dont need skills, they're only helpful up until you reach the Hardcore level, after that normal mode doesnt really work

You don't need to quote full posts everytime. I hope @Martin Jacob will edit that.

 

I am not a Hardcore player, because this mode sucks in my opinion. Weapons are less accurate, hip firing is less accurate, you are slower, granades mess up your mouse sensitivity, you don't have a cross-hair. It's ADS mode basically. Whoever mastered better CW's ADS sensitivity will win. Even reaction time isn't that much important, because of bigger recoil and spread.

I don't want to mess my muscle memory, and I don't want to be frustrated, when I aimed perfectly, shot first, but because of inaccurate gun and bad luck got killed. Already half of my HS on Normal doesn't count, so I don't need that stuff.

 

In other words, I shouldn't be forced to play HC. It's not how it should work.

Normal mode could use some reworking. My point was: there IS a way to fix SP damage.

 

7 hours ago, ParaMexer said:

Fine, but they don't decrease the range also, whereas that is happening in CW 

About realism and real life:

-if I hit your head from 51 m with 9 mm round shot from PM, would you be able to shoot back, or would I killed you/caused severe brain damage?

-does bullets lost their speed and impact power after few houndreds meters?

-if you shot someone in the head from close range and you even see a blood splash, can this person shoot you and walk away like nothing ever happened?

-can you see icons representing enemies irl?

Come on, cut it of with this realism. Fun>>>>>>>>>>Realism. Sadly devs may not understand that.

 

7 hours ago, ParaMexer said:

Also AbsolutSoft wont really fix the game now in my opinion cuz they already have hired Ops and Escape from Tarkov

EFT is developed supposedly by different people.

Absolutsoft got new game called Hired Ops, true.

BUT...

...it's the CW, which pays for their bills. If HO die, well, tough luck. But if people leave CW, devs will be in serious trouble. Patriotism and nostalgia can keep people only for so long.

This forum, new update, those are things, that bring some hope. But it's not enough. Real problems are untouched for years now.

1. Netcode, hit detection and registration, stability, synchronisation, all that stuff. It's online FPS game, those are the most important things to fix. Nothing even gets close.

2. Hackers. I've met two blatant ones today, and one yestarday. On 30-59 servers. On 60-70 I don't even know. What is sad, few top CW hackers even showed simple solutions, how to make CW harder to hack. Anyone from Absolutsoft cared? Nope.

3. Balance. If you played CW, you know. There is no need to explain.

4. New content. Like WC, maps, weapons etc.

99. Realism.

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Also, I will report off-topic posts.

Please create new thread to discuss suppressors irl vs silencers in Contract Wars.

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One idea would be not to ban people 14 days without explanation.
I got banned and the game doesn't tell me why, my profile on the website doesn't, there's no ban list to see what the reason was and there's nowhere on the forum where I can complain and actually ask for an unban. I just re-started playing the game and I'm already banned and why ? Well no one knows, surely some stupid reason. -I'm uninstalling btw-

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Hi people!

I have another problem we all know...These are just a minutes ago and there where much worse later...take a look at lvl ...What is gonna be when they get to lvl 60 or up? This is beyond words...There are no honest game on OS on EU servers. Every game is poisoned! I'm  playing this game around 4 years and i'm not a noob ...playing for fun and I would like to stay alive in the match for few seconds...I mean, guys shooting trough the middle of biggest rocks ...O yes, one more thing. After anti malware  scan, it says that there is cw hack spyware ( some number) and malware on my comp. They uploading malwares on other players in the match.

DO SOMETHING!!!

userPressedKey screenshot (7 11 2018 9 57 10 AM).png

userPressedKey screenshot (7 11 2018 10 21 09 AM).png

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^

Two things:

1. Those can be high levels who grew tired of 60< bs, and just started over. I'll do the same again after my PM account reach 60 lvl. 30-59 DM servers are quite balanced. Only few renters (how pathetic is renting there!), and a lot of hackers, but most of them suck so I don't care that much.

 

2. You play 4 years, you are not a noob, and you are still on such low level? Something is not right.

 

Although I somewhat agree. It shouldn't be like that. But blame p2w 300 SP cancers. They are the real problem.

I've posted my opinion on that matter here .

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Come on, it's my another acc. of corse. I agree that sometimes it's not easy to recognize who is renter and who cheats but this is "lighter" version of k/d's and ways they are playing. This is my first time that i have to react because it's always someone with some edge in their favor. Try to play, for example ,before ban; against KnelePrototype on Bay 5 and he kick my ass 100 times but i know against who i was playing and, most importantly, HOW he played the gameand i was getting better. And another thing, not everyone is SoMagical , DeNeRIX and bunch of other players but man, every game...I'm NOT that bad player.

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You'll never improve skillwise like this. Also right now CW isn't skill-friendly game. It is unfairly punishing for aimers with it's awful hit detection, recoil mechanic, stupid bowing animation and OP skills (FS, Rosich, detection).

But if you want to improve in CW, you just need some more SP, lower ping and gun with:

-fast ROF for DM

-big ACC and DAM in TE

and go for bodyshots. Defend your favorite spot on map in DM and flank in TE and you will be fine. And don't jump.

 

If you would like to improve in general, it's more complicated than that. But in my all CW history I've met only one guy who wanted to improve for real. People just want prokills and free GP.

 

Изменено пользователем imperfection

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8 hours ago, Chris said:

AutoBalance

I've always said and always will. What drives this game at the very core is lack of balance (and excessive competitiveness). The sooner you realise, the more fun you will have (at least in HC, where hackers and so called pros get regularly owned by CR guns and skill).

Balancing the game would turn it into a new game, period. So you either deal with it, push devs to make a balanced mode (HC with on-screen effects and/or fixed amount of sp would work for me), or leave. CW is all about stacking in an overwhelming team, feeding on noobs, to acomplish impossible wtasks/contracts in a spiraling difficulty, increasing the the gap even further each time, to achieve progress and dominance. Wake up.

Изменено пользователем Saturn5
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First, PRIORITIES, No one cares about Spas 12 getting customized. Fix tge remaining stuff instead of adding more things with more problems.

-Unless you are living in Europe, The game would stupid for you. 

Why do I have a perfect hit registration with 80 ping in others games but LITERALLY unplayable one in CW? Is it magic?

It doesn't end here. Get your self Analysist 2 and test the awesomeness of CW hit registration.

HSs dealing 0 dmg, Weapons dealing 10% of their original damage on different body part including head, Weapons shooting through things they're not supposed to, For example a weapon of 50 pene shooting through rocks and the best part, Nades exploding in your face could deal 0 damage but ones exploding 2 meters away bring instant death.

-Hackers? I consider this problem solved now. And number of hackers is normal again.

-P2W. It's just terrible. Go to normal and enjoy 5 guys with a combined SPs of 1500 shooting through everything, Knowing exactly where you are regardless of you were shooting or not, Filling your team with alts and spamming nades all over the place.

Now you will say go HC, But is HC balanced?

For a poor f2p guy it's terrible too.

and 99% of the remaining hackers play here.

Did I mention the new trend of idiots using ReShade to get crosshairs in HC and spamming AN94 there without any consequences?

-Skill trees rebalance. 

CW description says it has RPG elements, RPG includes choosing a particular class and playing it, Where's the RPing if you have every single skill?

Skills should be redone, Adding more skills and restrictions to force you to play one or two roles and reward you for it.

-Moderation. Saberclaw is good, But not perfect.

For example I've been tracking an entire clan that uses a private cheat since two years, All of them were banned by Saberclaw except one, He's extremely blatant but turns his stuff off when someone spectates him.

So what can be done here? Yes. More mods. More ghost mode spectating. 

You can even go by making different 'Authorities'

Highest of them being mods with their current powers, Then community helpers (Can't ban for more than 15 days, And only for stuff like chat abuse and TKing, Can ghost mode.)

Then a new role, you name it, That can't ban but has an access to ghost mode spectating which will help to record people then ban them by mods.

And obviously, A lot of people in these roles. I don't really agree with 5 English mods with 3 active ones and one of the three being completely unknown.

-Devs should actually try to talk with us. I'm not saying pm everyone, But at least be in this forum, Make posts, Reply to some of us, This kind if stuff.

-Less focus on HO, More on CW.

let's be honest here guys, CW rules in browser shooter but in Steam, You're complete nobodies. 

I know you would feel that you want to leave your comfort zone, But you did and where did that get you?

-DEMOCRACY.

Wana pick a new mod, community helper or whatever? Make a poll.

Wana rebalance weapons to see which weapons actually should be rebalanced and how? Make a poll.

Wana cone with me and Ni Ni Ni Ni Ni? Yes. Make a poll.

-Make CW great again.

Изменено пользователем FlyingCow
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